external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderPropertyTests.cpp \
external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderPropertyTestsEXT.cpp \
external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderProvokingVertexTestsEXT.cpp \
+ external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.cpp \
external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderSmokeTests.cpp \
external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderSmokeTestsEXT.cpp \
external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderSyncTests.cpp \
dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last
dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last
dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last
dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last
dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
vktMeshShaderConditionalRenderingTestsEXT.hpp
vktMeshShaderProvokingVertexTestsEXT.cpp
vktMeshShaderProvokingVertexTestsEXT.hpp
+ vktMeshShaderQueryTestsEXT.cpp
+ vktMeshShaderQueryTestsEXT.hpp
vktMeshShaderUtil.cpp
vktMeshShaderUtil.hpp
)
--- /dev/null
+/*------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2021 The Khronos Group Inc.
+ * Copyright (c) 2021 Valve Corporation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Mesh Shader Query Tests for VK_EXT_mesh_shader
+ *//*--------------------------------------------------------------------*/
+
+#include "vktMeshShaderQueryTestsEXT.hpp"
+#include "vktMeshShaderUtil.hpp"
+#include "vktTestCase.hpp"
+#include "vktTestCaseUtil.hpp"
+
+#include "vkImageWithMemory.hpp"
+#include "vkBufferWithMemory.hpp"
+#include "vkImageUtil.hpp"
+#include "vkTypeUtil.hpp"
+#include "vkObjUtil.hpp"
+#include "vkCmdUtil.hpp"
+#include "vkBarrierUtil.hpp"
+
+#include "tcuImageCompare.hpp"
+#include "tcuTextureUtil.hpp"
+
+#include "deRandom.hpp"
+#include "deUniquePtr.hpp"
+
+#include <vector>
+#include <algorithm>
+#include <sstream>
+#include <string>
+#include <numeric>
+#include <array>
+#include <limits>
+
+namespace vkt
+{
+namespace MeshShader
+{
+
+namespace
+{
+
+using namespace vk;
+
+using BufferWithMemoryPtr = de::MovePtr<BufferWithMemory>;
+
+constexpr uint32_t kImageWidth = 32u;
+constexpr uint32_t kMeshWorkGroupsPerCall = 4u;
+constexpr uint32_t kTaskWorkGroupsPerCall = 2u;
+constexpr uint32_t kMeshWorkGroupsPerTask = kMeshWorkGroupsPerCall / kTaskWorkGroupsPerCall;
+
+constexpr uint32_t kMeshLocalInvocationsX = 10u;
+constexpr uint32_t kMeshLocalInvocationsY = 4u;
+constexpr uint32_t kMeshLocalInvocationsZ = 1u;
+constexpr uint32_t kMeshLocalInvocations = kMeshLocalInvocationsX * kMeshLocalInvocationsY * kMeshLocalInvocationsZ;
+
+constexpr uint32_t kTaskLocalInvocationsX = 1u;
+constexpr uint32_t kTaskLocalInvocationsY = 4u;
+constexpr uint32_t kTaskLocalInvocationsZ = 6u;
+constexpr uint32_t kTaskLocalInvocations = kTaskLocalInvocationsX * kTaskLocalInvocationsY * kTaskLocalInvocationsZ;
+
+constexpr VkDeviceSize k64sz = static_cast<VkDeviceSize>(sizeof(uint64_t));
+constexpr VkDeviceSize k32sz = static_cast<VkDeviceSize>(sizeof(uint32_t));
+
+enum class QueryType
+{
+ PRIMITIVES = 0,
+ TASK_INVOCATIONS,
+ MESH_INVOCATIONS,
+};
+
+enum class DrawCallType
+{
+ DIRECT = 0,
+ INDIRECT,
+ INDIRECT_WITH_COUNT,
+};
+
+enum class GeometryType
+{
+ POINTS = 0,
+ LINES,
+ TRIANGLES,
+};
+
+std::string toString (GeometryType geometryType)
+{
+ std::string result;
+ switch (geometryType)
+ {
+ case GeometryType::POINTS: result = "points"; break;
+ case GeometryType::LINES: result = "lines"; break;
+ case GeometryType::TRIANGLES: result = "triangles"; break;
+ default:
+ DE_ASSERT(false);
+ break;
+ }
+ return result;
+}
+
+uint32_t vertsPerPrimitive (GeometryType geometryType)
+{
+ uint32_t vertices = 0u;
+ switch (geometryType)
+ {
+ case GeometryType::POINTS: vertices = 1u; break;
+ case GeometryType::LINES: vertices = 2u; break;
+ case GeometryType::TRIANGLES: vertices = 3u; break;
+ default:
+ DE_ASSERT(false);
+ break;
+ }
+ return vertices;
+}
+
+enum class ResetCase
+{
+ NONE = 0,
+ NONE_WITH_HOST, // After checking results normally, reset query from the host and verify availability.
+ BEFORE_ACCESS,
+ AFTER_ACCESS,
+};
+
+enum class AccessMethod
+{
+ COPY = 0,
+ GET,
+};
+
+void checkGetQueryRes(VkResult result, bool allowNotReady)
+{
+ if (result == VK_SUCCESS || (result == VK_NOT_READY && allowNotReady))
+ return;
+
+ const auto msg = getResultStr(result);
+ TCU_FAIL(msg.toString());
+}
+
+// The pseudrandom number generator will be used in the test case and test instance, so we use two seeds per case.
+uint32_t getNewSeed (void)
+{
+ static uint32_t seed = 1656078156u;
+ uint32_t returnedSeed = seed;
+ seed += 2u;
+ return returnedSeed;
+}
+
+struct TestParams
+{
+ uint32_t randomSeed;
+ std::vector<QueryType> queryTypes;
+ std::vector<uint32_t> drawBlocks;
+ DrawCallType drawCall;
+ GeometryType geometry;
+ ResetCase resetType;
+ AccessMethod access;
+ bool use64Bits;
+ bool availabilityBit;
+ bool waitBit;
+ bool useTaskShader;
+ bool insideRenderPass;
+ bool useSecondary;
+ bool multiView;
+
+ void swap (TestParams& other)
+ {
+ std::swap(randomSeed, other.randomSeed);
+ queryTypes.swap(other.queryTypes);
+ drawBlocks.swap(other.drawBlocks);
+ std::swap(drawCall, other.drawCall);
+ std::swap(geometry, other.geometry);
+ std::swap(resetType, other.resetType);
+ std::swap(access, other.access);
+ std::swap(use64Bits, other.use64Bits);
+ std::swap(availabilityBit, other.availabilityBit);
+ std::swap(waitBit, other.waitBit);
+ std::swap(useTaskShader, other.useTaskShader);
+ std::swap(insideRenderPass, other.insideRenderPass);
+ std::swap(useSecondary, other.useSecondary);
+ std::swap(multiView, other.multiView);
+ }
+
+ TestParams ()
+ : randomSeed (getNewSeed())
+ , queryTypes ()
+ , drawBlocks ()
+ , drawCall (DrawCallType::DIRECT)
+ , geometry (GeometryType::POINTS)
+ , resetType (ResetCase::NONE)
+ , access (AccessMethod::COPY)
+ , use64Bits (false)
+ , availabilityBit (false)
+ , waitBit (false)
+ , useTaskShader (false)
+ , insideRenderPass (false)
+ , useSecondary (false)
+ , multiView (false)
+ {}
+
+ TestParams (const TestParams& other)
+ : randomSeed (other.randomSeed)
+ , queryTypes (other.queryTypes)
+ , drawBlocks (other.drawBlocks)
+ , drawCall (other.drawCall)
+ , geometry (other.geometry)
+ , resetType (other.resetType)
+ , access (other.access)
+ , use64Bits (other.use64Bits)
+ , availabilityBit (other.availabilityBit)
+ , waitBit (other.waitBit)
+ , useTaskShader (other.useTaskShader)
+ , insideRenderPass (other.insideRenderPass)
+ , useSecondary (other.useSecondary)
+ , multiView (other.multiView)
+ {}
+
+ TestParams (TestParams&& other)
+ : TestParams()
+ {
+ this->swap(other);
+ }
+
+ uint32_t getTotalDrawCount (void) const
+ {
+ const uint32_t callCount = std::accumulate(drawBlocks.begin(), drawBlocks.end(), 0u);
+ return callCount;
+ }
+
+ uint32_t getImageHeight (void) const
+ {
+ return getTotalDrawCount() * kMeshWorkGroupsPerCall;
+ }
+
+ // The goal is dispatching 4 mesh work groups per draw call in total. When not using task shaders, we dispatch that number
+ // directly. When using task shaders, we dispatch 2 task work groups that will dispatch 2 mesh work groups each. The axis will
+ // be pseudorandomly chosen in each case.
+ uint32_t getDrawGroupCount (void) const
+ {
+ return (useTaskShader ? kTaskWorkGroupsPerCall : kMeshWorkGroupsPerCall);
+ }
+
+ // Gets the right query result flags for the current parameters.
+ VkQueryResultFlags getQueryResultFlags (void) const
+ {
+ const VkQueryResultFlags queryResultFlags = ( (use64Bits ? VK_QUERY_RESULT_64_BIT : 0)
+ | (availabilityBit ? VK_QUERY_RESULT_WITH_AVAILABILITY_BIT : 0)
+ | (waitBit ? VK_QUERY_RESULT_WAIT_BIT : VK_QUERY_RESULT_PARTIAL_BIT) );
+ return queryResultFlags;
+ }
+
+ // Queries will be inherited if they are started outside of a render pass and using secondary command buffers.
+ // - If secondary command buffers are not used, nothing will be inherited.
+ // - If secondary command buffers are used but queries start inside of a render pass, queries will run entirely inside the secondary command buffer.
+ bool areQueriesInherited (void) const
+ {
+ return (useSecondary && !insideRenderPass);
+ }
+
+protected:
+ bool hasQueryType (QueryType queryType) const
+ {
+ return de::contains(queryTypes.begin(), queryTypes.end(), queryType);
+ }
+
+public:
+ bool hasPrimitivesQuery (void) const
+ {
+ return hasQueryType(QueryType::PRIMITIVES);
+ }
+
+ bool hasMeshInvStat (void) const
+ {
+ return hasQueryType(QueryType::MESH_INVOCATIONS);
+ }
+
+ bool hasTaskInvStat (void) const
+ {
+ return hasQueryType(QueryType::TASK_INVOCATIONS);
+ }
+
+ struct QuerySizesAndOffsets
+ {
+ VkDeviceSize queryItemSize;
+ VkDeviceSize primitivesQuerySize;
+ VkDeviceSize statsQuerySize;
+ VkDeviceSize statsQueryOffset;
+ };
+
+ uint32_t getViewCount (void) const
+ {
+ return (multiView ? 2u : 1u);
+ }
+
+ QuerySizesAndOffsets getQuerySizesAndOffsets (void) const
+ {
+ QuerySizesAndOffsets sizesAndOffsets;
+ const VkDeviceSize extraQueryItems = (availabilityBit ? 1ull : 0ull);
+ const VkDeviceSize viewMultiplier = getViewCount();
+
+ sizesAndOffsets.queryItemSize = (use64Bits ? k64sz : k32sz);
+ sizesAndOffsets.primitivesQuerySize = (extraQueryItems + 1ull) * sizesAndOffsets.queryItemSize;
+ sizesAndOffsets.statsQuerySize = (extraQueryItems + (hasTaskInvStat() ? 1ull : 0ull) + (hasMeshInvStat() ? 1ull : 0ull)) * sizesAndOffsets.queryItemSize;
+ sizesAndOffsets.statsQueryOffset = (hasPrimitivesQuery() ? (sizesAndOffsets.primitivesQuerySize * viewMultiplier) : 0ull);
+
+ return sizesAndOffsets;
+ }
+};
+
+class MeshQueryCase : public vkt::TestCase
+{
+public:
+ MeshQueryCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, TestParams&& params)
+ : vkt::TestCase (testCtx, name, description)
+ , m_params (std::move(params))
+ {}
+ virtual ~MeshQueryCase (void) {}
+
+ void initPrograms (vk::SourceCollections& programCollection) const override;
+ TestInstance* createInstance (Context& context) const override;
+ void checkSupport (Context& context) const override;
+
+protected:
+ TestParams m_params;
+};
+
+class MeshQueryInstance : public vkt::TestInstance
+{
+public:
+ MeshQueryInstance (Context& context, const TestParams& params)
+ : vkt::TestInstance (context)
+ , m_params (¶ms)
+ , m_rnd (params.randomSeed + 1u) // Add 1 to make the instance seed different.
+ , m_indirectBuffer ()
+ , m_indirectCountBuffer ()
+ , m_fence (createFence(context.getDeviceInterface(), context.getDevice()))
+ {}
+ virtual ~MeshQueryInstance (void) {}
+
+ Move<VkRenderPass> makeCustomRenderPass (const DeviceInterface& vkd, VkDevice device, uint32_t layerCount, VkFormat format);
+ tcu::TestStatus iterate (void) override;
+
+protected:
+ VkDrawMeshTasksIndirectCommandEXT getRandomShuffle (uint32_t groupCount);
+ void recordDraws (const VkCommandBuffer cmdBuffer, const VkPipeline pipeline, const VkPipelineLayout layout);
+ void beginFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools) const;
+ void endFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools) const;
+ void resetFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools, const uint32_t queryCount) const;
+ void submitCommands (const VkCommandBuffer cmdBuffer) const;
+ void waitForFence () const;
+
+ const TestParams* m_params;
+ de::Random m_rnd;
+ BufferWithMemoryPtr m_indirectBuffer;
+ BufferWithMemoryPtr m_indirectCountBuffer;
+ Move<VkFence> m_fence;
+};
+
+void MeshQueryCase::initPrograms (vk::SourceCollections &programCollection) const
+{
+ const auto meshBuildOpts = getMinMeshEXTBuildOptions(programCollection.usedVulkanVersion);
+ const auto imageHeight = m_params.getImageHeight();
+
+ const std::string taskDataDecl =
+ "struct TaskData {\n"
+ " uint branch[" + std::to_string(kTaskLocalInvocations) + "];\n"
+ "};\n"
+ "taskPayloadSharedEXT TaskData td;\n"
+ ;
+
+ std::ostringstream frag;
+ frag
+ << "#version 460\n"
+ << (m_params.multiView ? "#extension GL_EXT_multiview : enable\n" : "")
+ << "layout (location=0) out vec4 outColor;\n"
+ << "void main (void) { outColor = vec4(0.0, " << (m_params.multiView ? "float(gl_ViewIndex)" : "0.0") << ", 1.0, 1.0); }\n"
+ ;
+ programCollection.glslSources.add("frag") << glu::FragmentSource(frag.str());
+
+ std::ostringstream mesh;
+ mesh
+ << "#version 460\n"
+ << "#extension GL_EXT_mesh_shader : enable\n"
+ << "\n"
+ << "layout (local_size_x=" << kMeshLocalInvocationsX << ", local_size_y=" << kMeshLocalInvocationsY << ", local_size_z=" << kMeshLocalInvocationsZ << ") in;\n"
+ << "layout (" << toString(m_params.geometry) << ") out;\n"
+ << "layout (max_vertices=256, max_primitives=256) out;\n"
+ << "\n"
+ << "layout (push_constant, std430) uniform PushConstants {\n"
+ << " uint prevDrawCalls;\n"
+ << "} pc;\n"
+ << "\n"
+ ;
+
+ if (m_params.useTaskShader)
+ mesh << taskDataDecl << "\n";
+
+ mesh
+ << "\n"
+ << "shared uint currentCol;\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " atomicExchange(currentCol, 0u);\n"
+ << " barrier();\n"
+ << "\n"
+ << " const uint colCount = uint(" << kImageWidth << ");\n"
+ << " const uint rowCount = uint(" << imageHeight << ");\n"
+ << " const uint rowsPerDraw = uint(" << kMeshWorkGroupsPerCall << ");\n"
+ << "\n"
+ << " const float pixWidth = 2.0 / float(colCount);\n"
+ << " const float pixHeight = 2.0 / float(rowCount);\n"
+ << " const float horDelta = pixWidth / 4.0;\n"
+ << " const float verDelta = pixHeight / 4.0;\n"
+ << "\n"
+ << " const uint DrawIndex = uint(gl_DrawID);\n"
+ << " const uint currentWGIndex = (" << (m_params.useTaskShader ? "2u * td.branch[min(gl_LocalInvocationIndex, " + std::to_string(kTaskLocalInvocations - 1u) + ")] + " : "") << "gl_WorkGroupID.x + gl_WorkGroupID.y + gl_WorkGroupID.z);\n"
+ << " const uint row = (pc.prevDrawCalls + DrawIndex) * rowsPerDraw + currentWGIndex;\n"
+ << " const uint vertsPerPrimitive = " << vertsPerPrimitive(m_params.geometry) << ";\n"
+ << "\n"
+ << " SetMeshOutputsEXT(32u, 32u);\n"
+ << "\n"
+ << " const uint col = atomicAdd(currentCol, 1);\n"
+ << " if (col < colCount)\n"
+ << " {\n"
+ << " const float xCenter = (float(col) + 0.5) / colCount * 2.0 - 1.0;\n"
+ << " const float yCenter = (float(row) + 0.5) / rowCount * 2.0 - 1.0;\n"
+ << "\n"
+ << " const uint firstVert = col * vertsPerPrimitive;\n"
+ << "\n"
+ ;
+
+ switch (m_params.geometry)
+ {
+ case GeometryType::POINTS:
+ mesh
+ << " gl_MeshVerticesEXT[firstVert].gl_Position = vec4(xCenter, yCenter, 0.0, 1.0);\n"
+ << " gl_MeshVerticesEXT[firstVert].gl_PointSize = 1.0;\n"
+ << " gl_PrimitivePointIndicesEXT[col] = firstVert;\n"
+ ;
+ break;
+ case GeometryType::LINES:
+ mesh
+ << " gl_MeshVerticesEXT[firstVert + 0].gl_Position = vec4(xCenter - horDelta, yCenter, 0.0, 1.0);\n"
+ << " gl_MeshVerticesEXT[firstVert + 1].gl_Position = vec4(xCenter + horDelta, yCenter, 0.0, 1.0);\n"
+ << " gl_PrimitiveLineIndicesEXT[col] = uvec2(firstVert, firstVert + 1);\n"
+ ;
+ break;
+ case GeometryType::TRIANGLES:
+ mesh
+ << " gl_MeshVerticesEXT[firstVert + 0].gl_Position = vec4(xCenter , yCenter - verDelta, 0.0, 1.0);\n"
+ << " gl_MeshVerticesEXT[firstVert + 1].gl_Position = vec4(xCenter - horDelta, yCenter + verDelta, 0.0, 1.0);\n"
+ << " gl_MeshVerticesEXT[firstVert + 2].gl_Position = vec4(xCenter + horDelta, yCenter + verDelta, 0.0, 1.0);\n"
+ << " gl_PrimitiveTriangleIndicesEXT[col] = uvec3(firstVert, firstVert + 1, firstVert + 2);\n"
+ ;
+ break;
+ default:
+ DE_ASSERT(false);
+ break;
+ }
+
+ mesh
+ << " }\n"
+ << "}\n"
+ ;
+ programCollection.glslSources.add("mesh") << glu::MeshSource(mesh.str()) << meshBuildOpts;
+
+ if (m_params.useTaskShader)
+ {
+ // See TestParams::getDrawGroupCount().
+ de::Random rnd (m_params.randomSeed);
+ std::vector<uint32_t> meshTaskCount {kMeshWorkGroupsPerTask, 1u, 1u};
+
+ rnd.shuffle(meshTaskCount.begin(), meshTaskCount.end());
+
+ std::ostringstream task;
+ task
+ << "#version 460\n"
+ << "#extension GL_EXT_mesh_shader : enable\n"
+ << "\n"
+ << "layout (local_size_x=" << kTaskLocalInvocationsX << ", local_size_y=" << kTaskLocalInvocationsY << ", local_size_z=" << kTaskLocalInvocationsZ << ") in;\n"
+ << "\n"
+ << taskDataDecl
+ << "\n"
+ << "void main ()\n"
+ << "{\n"
+ << " td.branch[gl_LocalInvocationIndex] = gl_WorkGroupID.x + gl_WorkGroupID.y + gl_WorkGroupID.z;\n"
+ << " EmitMeshTasksEXT(" << meshTaskCount.at(0) << ", " << meshTaskCount.at(1) << ", " << meshTaskCount.at(2) << ");\n"
+ << "}\n"
+ ;
+ programCollection.glslSources.add("task") << glu::TaskSource(task.str()) << meshBuildOpts;
+ }
+}
+
+TestInstance* MeshQueryCase::createInstance (Context& context) const
+{
+ return new MeshQueryInstance(context, m_params);
+}
+
+void MeshQueryCase::checkSupport (Context& context) const
+{
+ checkTaskMeshShaderSupportEXT(context, m_params.useTaskShader/*requireTask*/, true/*requireMesh*/);
+
+ const auto& meshFeatures = context.getMeshShaderFeaturesEXT();
+ if (!meshFeatures.meshShaderQueries)
+ TCU_THROW(NotSupportedError, "meshShaderQueries not supported");
+
+ if (m_params.areQueriesInherited())
+ context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_INHERITED_QUERIES);
+
+ if (m_params.resetType == ResetCase::NONE_WITH_HOST)
+ context.requireDeviceFunctionality("VK_EXT_host_query_reset");
+
+ if (m_params.multiView)
+ {
+ if (!meshFeatures.multiviewMeshShader)
+ TCU_THROW(NotSupportedError, "multiviewMeshShader not supported");
+
+ const auto& meshProperties = context.getMeshShaderPropertiesEXT();
+ if (meshProperties.maxMeshMultiviewViewCount < m_params.getViewCount())
+ TCU_THROW(NotSupportedError, "maxMeshMultiviewViewCount too low");
+ }
+}
+
+VkDrawMeshTasksIndirectCommandEXT MeshQueryInstance::getRandomShuffle (uint32_t groupCount)
+{
+ std::array<uint32_t, 3> counts { groupCount, 1u, 1u };
+ m_rnd.shuffle(counts.begin(), counts.end());
+
+ const VkDrawMeshTasksIndirectCommandEXT result { counts[0], counts[1], counts[2] };
+ return result;
+}
+
+void MeshQueryInstance::recordDraws (const VkCommandBuffer cmdBuffer, const VkPipeline pipeline, const VkPipelineLayout layout)
+{
+ const auto& vkd = m_context.getDeviceInterface();
+ const auto device = m_context.getDevice();
+ auto& alloc = m_context.getDefaultAllocator();
+ const auto drawGroupCount = m_params->getDrawGroupCount();
+ const auto pcSize = static_cast<uint32_t>(sizeof(uint32_t));
+
+ vkd.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+
+ if (m_params->drawCall == DrawCallType::DIRECT)
+ {
+ uint32_t totalDrawCalls = 0u;
+ for (const auto& blockSize : m_params->drawBlocks)
+ {
+ for (uint32_t drawIdx = 0u; drawIdx < blockSize; ++drawIdx)
+ {
+ const auto counts = getRandomShuffle(drawGroupCount);
+ vkd.cmdPushConstants(cmdBuffer, layout, VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize, &totalDrawCalls);
+ vkd.cmdDrawMeshTasksEXT(cmdBuffer, counts.groupCountX, counts.groupCountY, counts.groupCountZ);
+ ++totalDrawCalls;
+ }
+ }
+ }
+ else if (m_params->drawCall == DrawCallType::INDIRECT || m_params->drawCall == DrawCallType::INDIRECT_WITH_COUNT)
+ {
+ if (m_params->drawBlocks.empty())
+ return;
+
+ const auto totalDrawCount = m_params->getTotalDrawCount();
+ const auto cmdSize = static_cast<uint32_t>(sizeof(VkDrawMeshTasksIndirectCommandEXT));
+
+ std::vector<VkDrawMeshTasksIndirectCommandEXT> indirectCommands;
+ indirectCommands.reserve(totalDrawCount);
+
+ for (uint32_t i = 0u; i < totalDrawCount; ++i)
+ indirectCommands.emplace_back(getRandomShuffle(drawGroupCount));
+
+ // Copy the array to a host-visible buffer.
+ // Note: We make sure all indirect buffers are allocated with a non-zero size by adding cmdSize to the expected size.
+ const auto indirectBufferSize = de::dataSize(indirectCommands);
+ const auto indirectBufferCreateInfo = makeBufferCreateInfo(static_cast<VkDeviceSize>(indirectBufferSize + cmdSize), VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT);
+
+ m_indirectBuffer = BufferWithMemoryPtr(new BufferWithMemory(vkd, device, alloc, indirectBufferCreateInfo, MemoryRequirement::HostVisible));
+ auto& indirectBufferAlloc = m_indirectBuffer->getAllocation();
+ void* indirectBufferData = indirectBufferAlloc.getHostPtr();
+
+ deMemcpy(indirectBufferData, indirectCommands.data(), indirectBufferSize);
+ flushAlloc(vkd, device, indirectBufferAlloc);
+
+ if (m_params->drawCall == DrawCallType::INDIRECT)
+ {
+ uint32_t accumulatedCount = 0u;
+
+ for (const auto& blockSize : m_params->drawBlocks)
+ {
+ const auto offset = static_cast<VkDeviceSize>(cmdSize * accumulatedCount);
+ vkd.cmdPushConstants(cmdBuffer, layout, VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize, &accumulatedCount);
+ vkd.cmdDrawMeshTasksIndirectEXT(cmdBuffer, m_indirectBuffer->get(), offset, blockSize, cmdSize);
+ accumulatedCount += blockSize;
+ }
+ }
+ else
+ {
+ // Copy the "block sizes" to a host-visible buffer.
+ const auto indirectCountBufferSize = de::dataSize(m_params->drawBlocks);
+ const auto indirectCountBufferCreateInfo = makeBufferCreateInfo(static_cast<VkDeviceSize>(indirectCountBufferSize + cmdSize), VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT);
+
+ m_indirectCountBuffer = BufferWithMemoryPtr(new BufferWithMemory(vkd, device, alloc, indirectCountBufferCreateInfo, MemoryRequirement::HostVisible));
+ auto& indirectCountBufferAlloc = m_indirectCountBuffer->getAllocation();
+ void* indirectCountBufferData = indirectCountBufferAlloc.getHostPtr();
+
+ deMemcpy(indirectCountBufferData, m_params->drawBlocks.data(), indirectCountBufferSize);
+ flushAlloc(vkd, device, indirectCountBufferAlloc);
+
+ // Record indirect draws with count.
+ uint32_t accumulatedCount = 0u;
+
+ for (uint32_t countIdx = 0u; countIdx < m_params->drawBlocks.size(); ++countIdx)
+ {
+ const auto& blockSize = m_params->drawBlocks.at(countIdx);
+ const auto offset = static_cast<VkDeviceSize>(cmdSize * accumulatedCount);
+ const auto countOffset = static_cast<VkDeviceSize>(sizeof(uint32_t) * countIdx);
+
+ vkd.cmdPushConstants(cmdBuffer, layout, VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize, &accumulatedCount);
+ vkd.cmdDrawMeshTasksIndirectCountEXT(cmdBuffer, m_indirectBuffer->get(), offset, m_indirectCountBuffer->get(), countOffset, blockSize * 2u, cmdSize);
+ accumulatedCount += blockSize;
+ }
+ }
+ }
+ else
+ {
+ DE_ASSERT(false);
+ }
+}
+
+void MeshQueryInstance::beginFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools) const
+{
+ const auto& vkd = m_context.getDeviceInterface();
+ for (const auto& pool : queryPools)
+ vkd.cmdBeginQuery(cmdBuffer, pool, 0u, 0u);
+}
+
+void MeshQueryInstance::endFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools) const
+{
+ const auto& vkd = m_context.getDeviceInterface();
+ for (const auto& pool : queryPools)
+ vkd.cmdEndQuery(cmdBuffer, pool, 0u);
+}
+
+void MeshQueryInstance::resetFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools, const uint32_t queryCount) const
+{
+ const auto& vkd = m_context.getDeviceInterface();
+ for (const auto& pool : queryPools)
+ vkd.cmdResetQueryPool(cmdBuffer, pool, 0u, queryCount);
+}
+
+void MeshQueryInstance::submitCommands (const VkCommandBuffer cmdBuffer) const
+{
+ const auto& vkd = m_context.getDeviceInterface();
+ const auto queue = m_context.getUniversalQueue();
+
+ const VkSubmitInfo submitInfo =
+ {
+ VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
+ nullptr, // const void* pNext;
+ 0u, // deUint32 waitSemaphoreCount;
+ nullptr, // const VkSemaphore* pWaitSemaphores;
+ nullptr, // const VkPipelineStageFlags* pWaitDstStageMask;
+ 1u, // deUint32 commandBufferCount;
+ &cmdBuffer, // const VkCommandBuffer* pCommandBuffers;
+ 0u, // deUint32 signalSemaphoreCount;
+ nullptr, // const VkSemaphore* pSignalSemaphores;
+ };
+
+ VK_CHECK(vkd.queueSubmit(queue, 1u, &submitInfo, m_fence.get()));
+}
+
+void MeshQueryInstance::waitForFence (void) const
+{
+ const auto& vkd = m_context.getDeviceInterface();
+ const auto device = m_context.getDevice();
+
+ VK_CHECK(vkd.waitForFences(device, 1u, &m_fence.get(), VK_TRUE, ~0ull));
+}
+
+// Read query item from memory. Always returns uint64_t for convenience. Advances pointer to the next item.
+uint64_t readFromPtrAndAdvance (uint8_t** const ptr, VkDeviceSize itemSize)
+{
+ const auto itemSizeSz = static_cast<size_t>(itemSize);
+ uint64_t result = std::numeric_limits<uint64_t>::max();
+
+ if (itemSize == k64sz)
+ {
+ deMemcpy(&result, *ptr, itemSizeSz);
+ }
+ else if (itemSize == k32sz)
+ {
+ uint32_t aux = std::numeric_limits<uint32_t>::max();
+ deMemcpy(&aux, *ptr, itemSizeSz);
+ result = static_cast<uint64_t>(aux);
+ }
+ else
+ DE_ASSERT(false);
+
+ *ptr += itemSizeSz;
+ return result;
+}
+
+// General procedure to verify correctness of the availability bit, which does not depend on the exact query.
+void readAndVerifyAvailabilityBit (uint8_t** const resultsPtr, VkDeviceSize itemSize, const TestParams& params, const std::string& queryName)
+{
+ const uint64_t availabilityBitVal = readFromPtrAndAdvance(resultsPtr, itemSize);
+
+ if (params.resetType == ResetCase::BEFORE_ACCESS)
+ {
+ if (availabilityBitVal)
+ {
+ std::ostringstream msg;
+ msg << queryName << " availability bit expected to be zero due to reset before access, but found " << availabilityBitVal;
+ TCU_FAIL(msg.str());
+ }
+ }
+ else if (params.waitBit)
+ {
+ if (!availabilityBitVal)
+ {
+ std::ostringstream msg;
+ msg << queryName << " availability expected to be true due to wait bit and not previous reset, but found " << availabilityBitVal;
+ TCU_FAIL(msg.str());
+ }
+ }
+}
+
+// Verifies a query counter has the right value given the test parameters.
+// - readVal is the reported counter value.
+// - expectedMinVal and expectedMaxVal are the known right counts under "normal" circumstances.
+// - The actual range of valid values will be adjusted depending on the test parameters (wait bit, reset, etc).
+void verifyQueryCounter (uint64_t readVal, uint64_t expectedMinVal, uint64_t expectedMaxVal, const TestParams& params, const std::string& queryName)
+{
+ uint64_t minVal = expectedMinVal;
+ uint64_t maxVal = expectedMaxVal;
+
+ const bool wasReset = (params.resetType == ResetCase::BEFORE_ACCESS);
+
+ if (!params.waitBit || wasReset)
+ minVal = 0ull;
+
+ if (wasReset)
+ maxVal = 0ull;
+
+ if (!de::inRange(readVal, minVal, maxVal))
+ {
+ std::ostringstream msg;
+ msg << queryName << " not in expected range: " << readVal << " out of [" << minVal << ", " << maxVal << "]";
+ TCU_FAIL(msg.str());
+ }
+}
+
+Move<VkRenderPass> MeshQueryInstance::makeCustomRenderPass (const DeviceInterface& vkd, VkDevice device, uint32_t layerCount, VkFormat format)
+{
+ DE_ASSERT(layerCount > 0u);
+
+ const VkAttachmentDescription colorAttachmentDescription =
+ {
+ 0u, // VkAttachmentDescriptionFlags flags
+ format, // VkFormat format
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
+ VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp
+ VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
+ VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout
+ };
+
+ const VkAttachmentReference colorAttachmentRef = makeAttachmentReference(0u, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+
+ const VkSubpassDescription subpassDescription =
+ {
+ 0u, // VkSubpassDescriptionFlags flags
+ VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint
+ 0u, // deUint32 inputAttachmentCount
+ nullptr, // const VkAttachmentReference* pInputAttachments
+ 1u, // deUint32 colorAttachmentCount
+ &colorAttachmentRef, // const VkAttachmentReference* pColorAttachments
+ nullptr, // const VkAttachmentReference* pResolveAttachments
+ nullptr, // const VkAttachmentReference* pDepthStencilAttachment
+ 0u, // deUint32 preserveAttachmentCount
+ nullptr // const deUint32* pPreserveAttachments
+ };
+
+ const uint32_t viewMask = ((1u << layerCount) - 1u);
+ const VkRenderPassMultiviewCreateInfo multiviewCreateInfo =
+ {
+ VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO, // VkStructureType sType;
+ nullptr, // const void* pNext;
+ 1u, // uint32_t subpassCount;
+ &viewMask, // const uint32_t* pViewMasks;
+ 0u, // uint32_t dependencyCount;
+ nullptr, // const int32_t* pViewOffsets;
+ 1u, // uint32_t correlationMaskCount;
+ &viewMask, // const uint32_t* pCorrelationMasks;
+ };
+
+ const VkRenderPassCreateInfo renderPassInfo =
+ {
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType
+ &multiviewCreateInfo, // const void* pNext
+ 0u, // VkRenderPassCreateFlags flags
+ 1u, // deUint32 attachmentCount
+ &colorAttachmentDescription, // const VkAttachmentDescription* pAttachments
+ 1u, // deUint32 subpassCount
+ &subpassDescription, // const VkSubpassDescription* pSubpasses
+ 0u, // deUint32 dependencyCount
+ nullptr, // const VkSubpassDependency* pDependencies
+ };
+
+ return createRenderPass(vkd, device, &renderPassInfo);
+}
+
+tcu::TestStatus MeshQueryInstance::iterate (void)
+{
+ const auto& vkd = m_context.getDeviceInterface();
+ const auto device = m_context.getDevice();
+ auto& alloc = m_context.getDefaultAllocator();
+ const auto queue = m_context.getUniversalQueue();
+ const auto queueIndex = m_context.getUniversalQueueFamilyIndex();
+
+ const auto colorFormat = VK_FORMAT_R8G8B8A8_UNORM;
+ const auto colorTcuFormat = mapVkFormat(colorFormat);
+ const auto colorExtent = makeExtent3D(kImageWidth, std::max(m_params->getImageHeight(), 1u), 1u);
+ const auto viewCount = m_params->getViewCount();
+ const tcu::IVec3 colorTcuExtent (static_cast<int>(colorExtent.width), static_cast<int>(colorExtent.height), static_cast<int>(viewCount));
+ const auto colorUsage = (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
+ const tcu::Vec4 clearColor (0.0f, 0.0f, 0.0f, 1.0f);
+ const auto expectedPrims = (m_params->getImageHeight() * kImageWidth);
+ const auto expectedTaskInv = (m_params->useTaskShader ? (m_params->getImageHeight() * kTaskLocalInvocations / 2u) : 0u);
+ const auto expectedMeshInv = m_params->getImageHeight() * kMeshLocalInvocations;
+ const auto imageViewType = ((viewCount > 1u) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D);
+
+ // Color buffer.
+ const VkImageCreateInfo colorBufferCreateInfo =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
+ nullptr, // const void* pNext;
+ 0u, // VkImageCreateFlags flags;
+ VK_IMAGE_TYPE_2D, // VkImageType imageType;
+ colorFormat, // VkFormat format;
+ colorExtent, // VkExtent3D extent;
+ 1u, // uint32_t mipLevels;
+ viewCount, // uint32_t arrayLayers;
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
+ VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
+ colorUsage, // VkImageUsageFlags usage;
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
+ 0u, // uint32_t queueFamilyIndexCount;
+ nullptr, // const uint32_t* pQueueFamilyIndices;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
+ };
+
+ const ImageWithMemory colorBuffer (vkd, device, alloc, colorBufferCreateInfo, MemoryRequirement::Any);
+ const auto colorSRR = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, viewCount);
+ const auto colorSRL = makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, viewCount);
+ const auto colorView = makeImageView(vkd, device, colorBuffer.get(), imageViewType, colorFormat, colorSRR);
+
+ // Verification buffer.
+ DE_ASSERT(colorExtent.depth == 1u);
+ const VkDeviceSize verifBufferSize = colorExtent.width * colorExtent.height * viewCount * static_cast<VkDeviceSize>(tcu::getPixelSize(colorTcuFormat));
+ const auto verifBufferCreateInfo = makeBufferCreateInfo(verifBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT);
+ const BufferWithMemory verifBuffer (vkd, device, alloc, verifBufferCreateInfo, MemoryRequirement::HostVisible);
+
+ // Shader modules.
+ const auto& binaries = m_context.getBinaryCollection();
+ const auto taskModule = (binaries.contains("task")
+ ? createShaderModule(vkd, device, binaries.get("task"))
+ : Move<VkShaderModule>());
+ const auto meshModule = createShaderModule(vkd, device, binaries.get("mesh"));
+ const auto fragModule = createShaderModule(vkd, device, binaries.get("frag"));
+
+ // Pipeline layout.
+ const auto pcSize = static_cast<uint32_t>(sizeof(uint32_t));
+ const auto pcRange = makePushConstantRange(VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize);
+ const auto pipelineLayout = makePipelineLayout(vkd, device, DE_NULL, &pcRange);
+
+ // Render pass, framebuffer, viewports, scissors.
+ const auto renderPass = makeCustomRenderPass(vkd, device, viewCount, colorFormat);
+ const auto framebuffer = makeFramebuffer(vkd, device, renderPass.get(), colorView.get(), colorExtent.width, colorExtent.height);
+
+ const std::vector<VkViewport> viewports (1u, makeViewport(colorExtent));
+ const std::vector<VkRect2D> scissors (1u, makeRect2D(colorExtent));
+
+ const auto pipeline = makeGraphicsPipeline(vkd, device, pipelineLayout.get(),
+ taskModule.get(), meshModule.get(), fragModule.get(),
+ renderPass.get(), viewports, scissors);
+
+ // Command pool and buffers.
+ const auto cmdPool = makeCommandPool(vkd, device, queueIndex);
+ const auto cmdBufferPtr = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_PRIMARY);
+ const auto resetCmdBuffer = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_PRIMARY);
+ const auto cmdBuffer = cmdBufferPtr.get();
+ const auto rawPipeline = pipeline.get();
+ const auto rawPipeLayout = pipelineLayout.get();
+
+ Move<VkCommandBuffer> secCmdBufferPtr;
+ VkCommandBuffer secCmdBuffer = DE_NULL;
+
+ if (m_params->useSecondary)
+ {
+ secCmdBufferPtr = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_SECONDARY);
+ secCmdBuffer = secCmdBufferPtr.get();
+ }
+
+ // Create the query pools that we need.
+ Move<VkQueryPool> primitivesQueryPool;
+ Move<VkQueryPool> statsQueryPool;
+
+ const bool hasPrimitivesQuery = m_params->hasPrimitivesQuery();
+ const bool hasMeshInvStat = m_params->hasMeshInvStat();
+ const bool hasTaskInvStat = m_params->hasTaskInvStat();
+ const bool hasStatsQuery = (hasMeshInvStat || hasTaskInvStat);
+
+ std::vector<VkQueryPool> allQueryPools;
+
+ if (hasPrimitivesQuery)
+ {
+ const VkQueryPoolCreateInfo queryPoolCreateInfo =
+ {
+ VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO, // VkStructureType sType;
+ nullptr, // const void* pNext;
+ 0u, // VkQueryPoolCreateFlags flags;
+ VK_QUERY_TYPE_MESH_PRIMITIVES_GENERATED_EXT, // VkQueryType queryType;
+ viewCount, // uint32_t queryCount;
+ 0u, // VkQueryPipelineStatisticFlags pipelineStatistics;
+ };
+ primitivesQueryPool = createQueryPool(vkd, device, &queryPoolCreateInfo);
+ allQueryPools.push_back(primitivesQueryPool.get());
+ }
+
+ const VkQueryPipelineStatisticFlags statQueryFlags =
+ ( (hasMeshInvStat ? VK_QUERY_PIPELINE_STATISTIC_MESH_SHADER_INVOCATIONS_BIT_EXT : 0)
+ | (hasTaskInvStat ? VK_QUERY_PIPELINE_STATISTIC_TASK_SHADER_INVOCATIONS_BIT_EXT : 0) );
+
+ if (hasStatsQuery)
+ {
+ const VkQueryPoolCreateInfo queryPoolCreateInfo =
+ {
+ VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO, // VkStructureType sType;
+ nullptr, // const void* pNext;
+ 0u, // VkQueryPoolCreateFlags flags;
+ VK_QUERY_TYPE_PIPELINE_STATISTICS, // VkQueryType queryType;
+ viewCount, // uint32_t queryCount;
+ statQueryFlags, // VkQueryPipelineStatisticFlags pipelineStatistics;
+ };
+ statsQueryPool = createQueryPool(vkd, device, &queryPoolCreateInfo);
+ allQueryPools.push_back(statsQueryPool.get());
+ }
+
+ // Some query result parameters.
+ const auto querySizesAndOffsets = m_params->getQuerySizesAndOffsets();
+ const size_t maxResultSize = k64sz * 10ull; // 10 items at most: (prim+avail+task+mesh+avail)*2.
+ const auto statsQueryOffsetSz = static_cast<size_t>(querySizesAndOffsets.statsQueryOffset);
+
+ // Create output buffer for the queries.
+ BufferWithMemoryPtr queryResultsBuffer;
+ if (m_params->access == AccessMethod::COPY)
+ {
+ const auto queryResultsBufferInfo = makeBufferCreateInfo(static_cast<VkDeviceSize>(maxResultSize), VK_BUFFER_USAGE_TRANSFER_DST_BIT);
+ queryResultsBuffer = BufferWithMemoryPtr(new BufferWithMemory(vkd, device, alloc, queryResultsBufferInfo, MemoryRequirement::HostVisible));
+ }
+ std::vector<uint8_t> queryResultsHostVec(maxResultSize, 0);
+
+ const auto statsDataHostVecPtr = queryResultsHostVec.data() + statsQueryOffsetSz;
+ const auto statsRemainingSize = maxResultSize - statsQueryOffsetSz;
+
+ // Result flags when obtaining query results.
+ const auto queryResultFlags = m_params->getQueryResultFlags();
+
+ // Reset queries before use.
+ // Queries will be reset in a separate command buffer to make sure they are always properly reset before use.
+ // We could do this with VK_EXT_host_query_reset too.
+ {
+ beginCommandBuffer(vkd, resetCmdBuffer.get());
+ resetFirstQueries(resetCmdBuffer.get(), allQueryPools, viewCount);
+ endCommandBuffer(vkd, resetCmdBuffer.get());
+ submitCommandsAndWait(vkd, device, queue, resetCmdBuffer.get());
+ }
+
+ // Command recording.
+ beginCommandBuffer(vkd, cmdBuffer);
+
+ if (m_params->useSecondary)
+ {
+ const VkCommandBufferInheritanceInfo inheritanceInfo =
+ {
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, // VkStructureType sType;
+ nullptr, // const void* pNext;
+ renderPass.get(), // VkRenderPass renderPass;
+ 0u, // uint32_t subpass;
+ framebuffer.get(), // VkFramebuffer framebuffer;
+ VK_FALSE, // VkBool32 occlusionQueryEnable;
+ 0u, // VkQueryControlFlags queryFlags;
+ (m_params->areQueriesInherited() ? statQueryFlags : 0u), // VkQueryPipelineStatisticFlags pipelineStatistics;
+ };
+
+ const auto secCmdBufferFlags = (VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
+
+ const VkCommandBufferBeginInfo secBeginInfo =
+ {
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
+ nullptr, // const void* pNext;
+ secCmdBufferFlags, // VkCommandBufferUsageFlags flags;
+ &inheritanceInfo, // const VkCommandBufferInheritanceInfo* pInheritanceInfo;
+ };
+
+ VK_CHECK(vkd.beginCommandBuffer(secCmdBuffer, &secBeginInfo));
+ }
+
+ const auto subpassContents = (m_params->useSecondary ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS : VK_SUBPASS_CONTENTS_INLINE);
+
+ // 4 cases:
+ //
+ // * Only primary, inside render pass
+ // * Only primary, outside render pass
+ // * Primary and secondary, inside render pass (query in secondary)
+ // * Primary and secondary, outside render pass (query inheritance)
+
+ if (!m_params->useSecondary)
+ {
+ if (m_params->insideRenderPass)
+ {
+ beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents);
+ beginFirstQueries(cmdBuffer, allQueryPools);
+ recordDraws(cmdBuffer, rawPipeline, rawPipeLayout);
+ endFirstQueries(cmdBuffer, allQueryPools);
+ endRenderPass(vkd, cmdBuffer);
+ }
+ else
+ {
+ DE_ASSERT(!m_params->multiView);
+ beginFirstQueries(cmdBuffer, allQueryPools);
+ beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents);
+ recordDraws(cmdBuffer, rawPipeline, rawPipeLayout);
+ endRenderPass(vkd, cmdBuffer);
+ endFirstQueries(cmdBuffer, allQueryPools);
+ }
+ }
+ else
+ {
+ if (m_params->insideRenderPass) // Queries in secondary command buffer.
+ {
+ beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents);
+ beginFirstQueries(secCmdBuffer, allQueryPools);
+ recordDraws(secCmdBuffer, rawPipeline, rawPipeLayout);
+ endFirstQueries(secCmdBuffer, allQueryPools);
+ endCommandBuffer(vkd, secCmdBuffer);
+ vkd.cmdExecuteCommands(cmdBuffer, 1u, &secCmdBuffer);
+ endRenderPass(vkd, cmdBuffer);
+ }
+ else // Inherited queries case.
+ {
+ DE_ASSERT(!m_params->multiView);
+ beginFirstQueries(cmdBuffer, allQueryPools);
+ beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents);
+ recordDraws(secCmdBuffer, rawPipeline, rawPipeLayout);
+ endCommandBuffer(vkd, secCmdBuffer);
+ vkd.cmdExecuteCommands(cmdBuffer, 1u, &secCmdBuffer);
+ endRenderPass(vkd, cmdBuffer);
+ endFirstQueries(cmdBuffer, allQueryPools);
+ }
+ }
+
+ // Render to copy barrier.
+ {
+ const auto preCopyImgBarrier = makeImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, colorBuffer.get(), colorSRR);
+ cmdPipelineImageMemoryBarrier(vkd, cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, &preCopyImgBarrier);
+ }
+
+ if (m_params->resetType == ResetCase::BEFORE_ACCESS)
+ resetFirstQueries(cmdBuffer, allQueryPools, viewCount);
+
+ if (m_params->access == AccessMethod::COPY)
+ {
+ if (hasPrimitivesQuery)
+ vkd.cmdCopyQueryPoolResults(cmdBuffer, primitivesQueryPool.get(), 0u, viewCount, queryResultsBuffer->get(), 0ull, querySizesAndOffsets.primitivesQuerySize, queryResultFlags);
+
+ if (hasStatsQuery)
+ vkd.cmdCopyQueryPoolResults(cmdBuffer, statsQueryPool.get(), 0u, viewCount, queryResultsBuffer->get(), querySizesAndOffsets.statsQueryOffset, querySizesAndOffsets.statsQuerySize, queryResultFlags);
+ }
+
+ if (m_params->resetType == ResetCase::AFTER_ACCESS)
+ resetFirstQueries(cmdBuffer, allQueryPools, viewCount);
+
+ // Copy color attachment to verification buffer.
+ {
+ const auto copyRegion = makeBufferImageCopy(colorExtent, colorSRL);
+ vkd.cmdCopyImageToBuffer(cmdBuffer, colorBuffer.get(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, verifBuffer.get(), 1u, ©Region);
+ }
+
+ // This barrier applies to both the color verification buffer and the queries if they were copied.
+ const auto postCopyBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT);
+ cmdPipelineMemoryBarrier(vkd, cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, &postCopyBarrier);
+
+ endCommandBuffer(vkd, cmdBuffer);
+ submitCommands(cmdBuffer);
+
+ // When using GET, obtain results before actually waiting for the fence if possible. This way it's more interesting for cases
+ // that do not use the wait bit.
+ if (m_params->access == AccessMethod::GET)
+ {
+ // When resetting queries before access, we need to make sure the reset operation has really taken place.
+ if (m_params->resetType == ResetCase::BEFORE_ACCESS)
+ waitForFence();
+
+ const bool allowNotReady = !m_params->waitBit;
+
+ if (hasPrimitivesQuery)
+ {
+ const auto res = vkd.getQueryPoolResults(device, primitivesQueryPool.get(), 0u, viewCount, de::dataSize(queryResultsHostVec), queryResultsHostVec.data(), querySizesAndOffsets.primitivesQuerySize, queryResultFlags);
+ checkGetQueryRes(res, allowNotReady);
+ }
+
+ if (hasStatsQuery)
+ {
+ const auto res = vkd.getQueryPoolResults(device, statsQueryPool.get(), 0u, viewCount, statsRemainingSize, statsDataHostVecPtr, querySizesAndOffsets.statsQuerySize, queryResultFlags);
+ checkGetQueryRes(res, allowNotReady);
+ }
+ }
+
+ waitForFence();
+
+ // Verify color buffer.
+ {
+ auto& log = m_context.getTestContext().getLog();
+ auto& verifBufferAlloc = verifBuffer.getAllocation();
+ void* verifBufferData = verifBufferAlloc.getHostPtr();
+
+ invalidateAlloc(vkd, device, verifBufferAlloc);
+
+ tcu::ConstPixelBufferAccess verifAccess (colorTcuFormat, colorTcuExtent, verifBufferData);
+ const tcu::Vec4 threshold (0.0f, 0.0f, 0.0f, 0.0f); // Results should be exact.
+
+ for (int layer = 0; layer < colorTcuExtent.z(); ++layer)
+ {
+ // This should match the fragment shader.
+ const auto green = ((layer > 0) ? 1.0f : 0.0f);
+ const auto referenceColor = ((m_params->getTotalDrawCount() > 0u) ? tcu::Vec4(0.0f, green, 1.0f, 1.0f) : clearColor);
+ const auto layerAccess = tcu::getSubregion(verifAccess, 0, 0, layer, colorTcuExtent.x(), colorTcuExtent.y(), 1);
+
+ if (!tcu::floatThresholdCompare(log, "Color Result", "", referenceColor, layerAccess, threshold, tcu::COMPARE_LOG_ON_ERROR))
+ {
+ std::ostringstream msg;
+ msg << "Color target mismatch at layer " << layer << "; check log for details";
+ TCU_FAIL(msg.str());
+ }
+ }
+ }
+
+ // Verify query results.
+ {
+ const auto itemSize = querySizesAndOffsets.queryItemSize;
+ uint8_t* resultsPtr = nullptr;
+
+ if (m_params->access == AccessMethod::COPY)
+ {
+ auto& queryResultsBufferAlloc = queryResultsBuffer->getAllocation();
+ void* queryResultsBufferData = queryResultsBufferAlloc.getHostPtr();
+ invalidateAlloc(vkd, device, queryResultsBufferAlloc);
+
+ resultsPtr = reinterpret_cast<uint8_t*>(queryResultsBufferData);
+ }
+ else if (m_params->access == AccessMethod::GET)
+ {
+ resultsPtr = queryResultsHostVec.data();
+ }
+
+
+ if (hasPrimitivesQuery)
+ {
+ const std::string queryGroupName = "Primitive count";
+ uint64_t totalPrimitiveCount = 0ull;
+
+ for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex)
+ {
+ const std::string queryName = queryGroupName + " for view " + std::to_string(viewIndex);
+ const uint64_t primitiveCount = readFromPtrAndAdvance(&resultsPtr, itemSize);
+
+ totalPrimitiveCount += primitiveCount;
+
+ if (m_params->availabilityBit)
+ readAndVerifyAvailabilityBit(&resultsPtr, itemSize, *m_params, queryName);
+ }
+
+ verifyQueryCounter(totalPrimitiveCount, expectedPrims, expectedPrims * viewCount, *m_params, queryGroupName);
+ }
+
+ if (hasStatsQuery)
+ {
+ const std::string queryGroupName = "Stats query";
+ uint64_t totalTaskInvs = 0ull;
+ uint64_t totalMeshInvs = 0ull;
+
+ for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex)
+ {
+ if (hasTaskInvStat)
+ {
+ const uint64_t taskInvs = readFromPtrAndAdvance(&resultsPtr, itemSize);
+ totalTaskInvs += taskInvs;
+ }
+
+ if (hasMeshInvStat)
+ {
+ const uint64_t meshInvs = readFromPtrAndAdvance(&resultsPtr, itemSize);
+ totalMeshInvs += meshInvs;
+ }
+
+ if (m_params->availabilityBit)
+ {
+ const std::string queryName = queryGroupName + " for view " + std::to_string(viewIndex);
+ readAndVerifyAvailabilityBit(&resultsPtr, itemSize, *m_params, queryGroupName);
+ }
+ }
+
+ if (hasTaskInvStat)
+ verifyQueryCounter(totalTaskInvs, expectedTaskInv, expectedTaskInv, *m_params, "Task invocations");
+
+ if (hasMeshInvStat)
+ verifyQueryCounter(totalMeshInvs, expectedMeshInv, expectedMeshInv * viewCount, *m_params, "Mesh invocations");
+ }
+ }
+
+ if (m_params->resetType == ResetCase::NONE_WITH_HOST)
+ {
+ // We'll reset the different queries that we used before and we'll retrieve results again with GET, forcing availability bit
+ // and no wait bit. We'll verify availability bits are zero.
+ uint8_t* resultsPtr = queryResultsHostVec.data();
+
+ // New parameters, based on the existing ones, that match the behavior we expect below.
+ TestParams postResetParams = *m_params;
+ postResetParams.availabilityBit = true;
+ postResetParams.waitBit = false;
+ postResetParams.resetType = ResetCase::BEFORE_ACCESS;
+
+ const auto postResetFlags = postResetParams.getQueryResultFlags();
+ const auto newSizesAndOffsets = postResetParams.getQuerySizesAndOffsets();
+ const auto newStatsQueryOffsetSz = static_cast<size_t>(newSizesAndOffsets.statsQueryOffset);
+ const auto newStatsDataHostVecPtr = queryResultsHostVec.data() + newStatsQueryOffsetSz;
+ const auto newStatsRemainingSize = maxResultSize - newStatsQueryOffsetSz;
+ const auto itemSize = newSizesAndOffsets.queryItemSize;
+
+ if (hasPrimitivesQuery)
+ {
+ vkd.resetQueryPool(device, primitivesQueryPool.get(), 0u, viewCount);
+ const auto res = vkd.getQueryPoolResults(device, primitivesQueryPool.get(), 0u, viewCount, de::dataSize(queryResultsHostVec), queryResultsHostVec.data(), newSizesAndOffsets.primitivesQuerySize, postResetFlags);
+ checkGetQueryRes(res, true/*allowNotReady*/);
+ }
+
+ if (hasStatsQuery)
+ {
+ vkd.resetQueryPool(device, statsQueryPool.get(), 0u, viewCount);
+ const auto res = vkd.getQueryPoolResults(device, statsQueryPool.get(), 0u, viewCount, newStatsRemainingSize, newStatsDataHostVecPtr, newSizesAndOffsets.statsQuerySize, postResetFlags);
+ checkGetQueryRes(res, true/*allowNotReady*/);
+ }
+
+ if (hasPrimitivesQuery)
+ {
+ for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex)
+ {
+ const std::string queryName = "Post-reset primitive count for view " + std::to_string(viewIndex);
+ const uint64_t primitiveCount = readFromPtrAndAdvance(&resultsPtr, itemSize);
+
+ // Resetting a query without beginning it again makes numerical results undefined.
+ //verifyQueryCounter(primitiveCount, 0ull, postResetParams, queryName);
+ DE_UNREF(primitiveCount);
+ readAndVerifyAvailabilityBit(&resultsPtr, itemSize, postResetParams, queryName);
+ }
+ }
+
+ if (hasStatsQuery)
+ {
+ for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex)
+ {
+ if (hasTaskInvStat)
+ {
+ const uint64_t taskInvs = readFromPtrAndAdvance(&resultsPtr, itemSize);
+ // Resetting a query without beginning it again makes numerical results undefined.
+ //verifyQueryCounter(taskInvs, 0ull, postResetParams, "Post-reset task invocations");
+ DE_UNREF(taskInvs);
+ }
+
+ if (hasMeshInvStat)
+ {
+ const uint64_t meshInvs = readFromPtrAndAdvance(&resultsPtr, itemSize);
+ // Resetting a query without beginning it again makes numerical results undefined.
+ //verifyQueryCounter(meshInvs, 0ull, postResetParams, "Post-reset mesh invocations");
+ DE_UNREF(meshInvs);
+ }
+
+ const std::string queryName = "Post-reset stats query for view " + std::to_string(viewIndex);
+ readAndVerifyAvailabilityBit(&resultsPtr, itemSize, postResetParams, queryName);
+ }
+ }
+ }
+
+ return tcu::TestStatus::pass("Pass");
+}
+
+using GroupPtr = de::MovePtr<tcu::TestCaseGroup>;
+
+} // anonymous
+
+tcu::TestCaseGroup* createMeshShaderQueryTestsEXT (tcu::TestContext& testCtx)
+{
+ GroupPtr queryGroup (new tcu::TestCaseGroup(testCtx, "query", "Mesh Shader Query Tests"));
+
+ const struct
+ {
+ std::vector<QueryType> queryTypes;
+ const char* name;
+ } queryCombinations[] =
+ {
+ { { QueryType::PRIMITIVES }, "prim_query" },
+ { { QueryType::TASK_INVOCATIONS }, "task_invs_query" },
+ { { QueryType::MESH_INVOCATIONS }, "mesh_invs_query" },
+ { { QueryType::TASK_INVOCATIONS, QueryType::MESH_INVOCATIONS }, "all_stats_query" },
+ { { QueryType::PRIMITIVES, QueryType::TASK_INVOCATIONS, QueryType::MESH_INVOCATIONS }, "all_queries" },
+ };
+
+ const struct
+ {
+ DrawCallType drawCallType;
+ const char* name;
+ } drawCalls[] =
+ {
+ { DrawCallType::DIRECT, "draw" },
+ { DrawCallType::INDIRECT, "indirect_draw" },
+ { DrawCallType::INDIRECT_WITH_COUNT, "indirect_with_count_draw" },
+ };
+
+ const struct
+ {
+ std::vector<uint32_t> drawBlocks;
+ const char* name;
+ } blockCases[] =
+ {
+ { {}, "no_blocks" },
+ { {10u}, "single_block" },
+ { {10u, 20u, 30u}, "multiple_blocks" },
+ };
+
+ const struct
+ {
+ ResetCase resetCase;
+ const char* name;
+ } resetTypes[] =
+ {
+ { ResetCase::NONE, "no_reset" },
+ { ResetCase::NONE_WITH_HOST, "host_reset" },
+ { ResetCase::BEFORE_ACCESS, "reset_before" },
+ { ResetCase::AFTER_ACCESS, "reset_after" },
+ };
+
+ const struct
+ {
+ AccessMethod accessMethod;
+ const char* name;
+ } accessMethods[] =
+ {
+ { AccessMethod::COPY, "copy" },
+ { AccessMethod::GET, "get" },
+ };
+
+ const struct
+ {
+ GeometryType geometry;
+ const char* name;
+ } geometryCases[] =
+ {
+ { GeometryType::POINTS, "points" },
+ { GeometryType::LINES, "lines" },
+ { GeometryType::TRIANGLES, "triangles" },
+ };
+
+ const struct
+ {
+ bool use64Bits;
+ const char* name;
+ } resultSizes[] =
+ {
+ { false, "32bit" },
+ { true, "64bit" },
+ };
+
+ const struct
+ {
+ bool availabilityFlag;
+ const char* name;
+ } availabilityCases[] =
+ {
+ { false, "no_availability" },
+ { true, "with_availability" },
+ };
+
+ const struct
+ {
+ bool waitFlag;
+ const char* name;
+ } waitCases[] =
+ {
+ { false, "no_wait" },
+ { true, "wait" },
+ };
+
+ const struct
+ {
+ bool taskShader;
+ const char* name;
+ } taskShaderCases[] =
+ {
+ { false, "mesh_only" },
+ { true, "task_mesh" },
+ };
+
+ const struct
+ {
+ bool insideRenderPass;
+ const char* name;
+ } orderingCases[] =
+ {
+ { false, "include_rp" },
+ { true, "inside_rp" },
+ };
+
+ const struct
+ {
+ bool multiView;
+ const char* name;
+ } multiViewCases[] =
+ {
+ { false, "single_view" },
+ { true, "multi_view" },
+ };
+
+ const struct
+ {
+ bool useSecondary;
+ const char* name;
+ } cmdBufferTypes[] =
+ {
+ { false, "only_primary" },
+ { true, "with_secondary" },
+ };
+
+ for (const auto& queryCombination : queryCombinations)
+ {
+ const bool hasPrimitivesQuery = de::contains(queryCombination.queryTypes.begin(), queryCombination.queryTypes.end(), QueryType::PRIMITIVES);
+
+ GroupPtr queryCombinationGroup (new tcu::TestCaseGroup(testCtx, queryCombination.name, ""));
+
+ for (const auto& geometryCase : geometryCases)
+ {
+ const bool nonTriangles = (geometryCase.geometry != GeometryType::TRIANGLES);
+
+ // For cases without primitive queries, skip non-triangle geometries.
+ if (!hasPrimitivesQuery && nonTriangles)
+ continue;
+
+ GroupPtr geometryCaseGroup (new tcu::TestCaseGroup(testCtx, geometryCase.name, ""));
+
+ for (const auto& resetType : resetTypes)
+ {
+ GroupPtr resetTypeGroup (new tcu::TestCaseGroup(testCtx, resetType.name, ""));
+
+ for (const auto& accessMethod : accessMethods)
+ {
+ // Get + reset after access is not a valid combination (queries will be accessed after submission).
+ if (accessMethod.accessMethod == AccessMethod::GET && resetType.resetCase == ResetCase::AFTER_ACCESS)
+ continue;
+
+ GroupPtr accessMethodGroup (new tcu::TestCaseGroup(testCtx, accessMethod.name, ""));
+
+ for (const auto& waitCase : waitCases)
+ {
+ // Wait and reset before access is not valid (the query would never finish).
+ if (resetType.resetCase == ResetCase::BEFORE_ACCESS && waitCase.waitFlag)
+ continue;
+
+ GroupPtr waitCaseGroup (new tcu::TestCaseGroup(testCtx, waitCase.name, ""));
+
+ for (const auto& drawCall : drawCalls)
+ {
+ // Explicitly remove some combinations with non-triangles, just to reduce the number of tests.
+ if (drawCall.drawCallType != DrawCallType::DIRECT && nonTriangles)
+ continue;
+
+ GroupPtr drawCallGroup (new tcu::TestCaseGroup(testCtx, drawCall.name, ""));
+
+ for (const auto& resultSize : resultSizes)
+ {
+ // Explicitly remove some combinations with non-triangles, just to reduce the number of tests.
+ if (resultSize.use64Bits && nonTriangles)
+ continue;
+
+ GroupPtr resultSizeGroup (new tcu::TestCaseGroup(testCtx, resultSize.name, ""));
+
+ for (const auto& availabilityCase : availabilityCases)
+ {
+ // Explicitly remove some combinations with non-triangles, just to reduce the number of tests.
+ if (availabilityCase.availabilityFlag && nonTriangles)
+ continue;
+
+ GroupPtr availabilityCaseGroup (new tcu::TestCaseGroup(testCtx, availabilityCase.name, ""));
+
+ for (const auto& blockCase : blockCases)
+ {
+ // Explicitly remove some combinations with non-triangles, just to reduce the number of tests.
+ if (blockCase.drawBlocks.size() <= 1 && nonTriangles)
+ continue;
+
+ GroupPtr blockCaseGroup (new tcu::TestCaseGroup(testCtx, blockCase.name, ""));
+
+ for (const auto& taskShaderCase : taskShaderCases)
+ {
+ GroupPtr taskShaderCaseGroup (new tcu::TestCaseGroup(testCtx, taskShaderCase.name, ""));
+
+ for (const auto& orderingCase : orderingCases)
+ {
+ GroupPtr orderingCaseGroup (new tcu::TestCaseGroup(testCtx, orderingCase.name, ""));
+
+ for (const auto& multiViewCase : multiViewCases)
+ {
+ if (multiViewCase.multiView && !orderingCase.insideRenderPass)
+ continue;
+
+ GroupPtr multiViewGroup (new tcu::TestCaseGroup(testCtx, multiViewCase.name, ""));
+
+ for (const auto& cmdBufferType : cmdBufferTypes)
+ {
+ TestParams params;
+ params.queryTypes = queryCombination.queryTypes;
+ params.drawBlocks = blockCase.drawBlocks;
+ params.drawCall = drawCall.drawCallType;
+ params.geometry = geometryCase.geometry;
+ params.resetType = resetType.resetCase;
+ params.access = accessMethod.accessMethod;
+ params.use64Bits = resultSize.use64Bits;
+ params.availabilityBit = availabilityCase.availabilityFlag;
+ params.waitBit = waitCase.waitFlag;
+ params.useTaskShader = taskShaderCase.taskShader;
+ params.insideRenderPass = orderingCase.insideRenderPass;
+ params.useSecondary = cmdBufferType.useSecondary;
+ params.multiView = multiViewCase.multiView;
+
+ multiViewGroup->addChild(new MeshQueryCase(testCtx, cmdBufferType.name, "", std::move(params)));
+ }
+
+ orderingCaseGroup->addChild(multiViewGroup.release());
+ }
+
+ taskShaderCaseGroup->addChild(orderingCaseGroup.release());
+ }
+
+ blockCaseGroup->addChild(taskShaderCaseGroup.release());
+ }
+
+ availabilityCaseGroup->addChild(blockCaseGroup.release());
+ }
+
+ resultSizeGroup->addChild(availabilityCaseGroup.release());
+ }
+
+ drawCallGroup->addChild(resultSizeGroup.release());
+ }
+
+ waitCaseGroup->addChild(drawCallGroup.release());
+ }
+
+ accessMethodGroup->addChild(waitCaseGroup.release());
+ }
+
+ resetTypeGroup->addChild(accessMethodGroup.release());
+ }
+
+ geometryCaseGroup->addChild(resetTypeGroup.release());
+ }
+
+ queryCombinationGroup->addChild(geometryCaseGroup.release());
+ }
+
+ queryGroup->addChild(queryCombinationGroup.release());
+ }
+
+ return queryGroup.release();
+}
+
+} // MeshShader
+} // vkt
--- /dev/null
+#ifndef _VKTMESHSHADERQUERYTESTSEXT_HPP
+#define _VKTMESHSHADERQUERYTESTSEXT_HPP
+/*------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2021 The Khronos Group Inc.
+ * Copyright (c) 2021 Valve Corporation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Mesh Shader Query Tests for VK_EXT_mesh_shader
+ *//*--------------------------------------------------------------------*/
+
+#include "tcuDefs.hpp"
+#include "tcuTestCase.hpp"
+
+namespace vkt
+{
+namespace MeshShader
+{
+tcu::TestCaseGroup* createMeshShaderQueryTestsEXT (tcu::TestContext& testCtx);
+} // MeshShader
+} // vkt
+
+#endif // _VKTMESHSHADERQUERYTESTSEXT_HPP
#include "vktMeshShaderPropertyTestsEXT.hpp"
#include "vktMeshShaderConditionalRenderingTestsEXT.hpp"
#include "vktMeshShaderProvokingVertexTestsEXT.hpp"
+#include "vktMeshShaderQueryTestsEXT.hpp"
#include "deUniquePtr.hpp"
extGroup->addChild(createMeshShaderPropertyTestsEXT(testCtx));
extGroup->addChild(createMeshShaderConditionalRenderingTestsEXT(testCtx));
extGroup->addChild(createMeshShaderProvokingVertexTestsEXT(testCtx));
+ extGroup->addChild(createMeshShaderQueryTestsEXT(testCtx));
mainGroup->addChild(nvGroup.release());
mainGroup->addChild(extGroup.release());
dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last
dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last
dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary